Struct GPUPixelBurstJobs.FloatBytesAsIntJob
Inherited Members
Namespace: Unity.Sentis
Syntax
[BurstCompile(OptimizeFor = OptimizeFor.Performance, FloatMode = FloatMode.Default, FloatPrecision = FloatPrecision.Standard)]
public struct FloatBytesAsIntJob : IJobParallelFor
Fields
dest
Declaration
[NativeDisableUnsafePtrRestriction]
public int *dest
Field Value
| Type | Description |
|---|---|
| Int32* |
src
Declaration
public NativeArray<float> src
Field Value
| Type | Description |
|---|---|
| NativeArray<Single> |
Methods
Execute(Int32)
Declaration
public void Execute(int index)
Parameters
| Type | Name | Description |
|---|---|---|
| Int32 | index |