Create input for a model
To check the shape and size of the input the model needs, open the ONNX Model Import Settings and check the Inputs section.
Convert an array to a tensor
To create a tensor from a one-dimensional data array, follow these steps:
- Create a TensorShapeobject that has the length of each axis.
- Create a Tensorobject with theTensorShapeobject and the data array.
For example, the following code creates a tensor for a model that takes an input tensor of shape 3 × 1 × 3.
using UnityEngine;
using Unity.Sentis;
public class ConvertArrayToTensor : MonoBehaviour
{
    void Start()
    {
        // Create a data array with 9 values
        float[] data = new float[] { 1f, 2f, 3f, 4f, 5f, 6f, 7f, 8f, 9f };
        // Create a 3D tensor shape with size 3 × 1 × 3 
        TensorShape shape = new TensorShape(3, 1, 3);
        // Create a new tensor from the array
        TensorFloat tensor = new TensorFloat(shape, data);
    }
}
Create multiple inputs
If a model needs multiple input tensors, you can create a dictionary that contains the inputs. For example:
Dictionary<string, Tensor> inputTensors = new Dictionary<string, Tensor>() {
    { "x", xTensor },
    { "y", yTensor },
};
Do operations
Use WorkerFactory.CreateOps if you need to do operations on a tensor. Refer to Do operations on a tensor for more information.