Class ThresholdedRelu
Represents an element-wise ThresholdedRelu activation layer: f(x) = x if x > alpha, otherwise f(x) = 0.
Inherited Members
Namespace: Unity.Sentis.Layers
Syntax
[Serializable]
public class ThresholdedRelu : Activation
Constructors
ThresholdedRelu(String, String, Single)
Initializes and returns an instance of ThresholdedRelu activation layer.
Declaration
public ThresholdedRelu(string name, string input, float alpha)
Parameters
| Type | Name | Description |
|---|---|---|
| String | name | The name to use for the output tensor of the layer. |
| String | input | The name to use for the input tensor of the layer. |
| Single | alpha | The alpha value to use for the |
Fields
alpha
The alpha value to use for the ThresholdedRelu activation function.
Declaration
public float alpha
Field Value
| Type | Description |
|---|---|
| Single |
Methods
Execute(Tensor[], ExecutionContext)
Executes the layer using the operations and variables from the ExecutionContext and returns the output tensor.
If the layer has more than one output, output tensors are saved to variables.
Declaration
public override Tensor Execute(Tensor[] inputTensors, ExecutionContext ctx)
Parameters
| Type | Name | Description |
|---|---|---|
| Tensor[] | inputTensors | |
| ExecutionContext | ctx |
Returns
| Type | Description |
|---|---|
| Tensor |
Overrides
ToString()
Returns a string that represents the Layer.
Declaration
public override string ToString()
Returns
| Type | Description |
|---|---|
| String |