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    Class Slice

    Represents a Slice layer. The layer calculates the output tensor by slicing the input tensor along given axes with given starts, ends and steps.

    Inheritance
    Object
    Layer
    Slice
    Inherited Members
    Layer.inputs
    Layer.name
    Layer.outputs
    Layer.flags
    Layer.ToString()
    Object.Equals(Object)
    Object.Equals(Object, Object)
    Object.ReferenceEquals(Object, Object)
    Object.GetHashCode()
    Object.GetType()
    Object.MemberwiseClone()
    Namespace: Unity.Sentis.Layers
    Syntax
    [Serializable]
    public class Slice : Layer

    Constructors

    Slice(String, String, String, String)

    Initializes and returns an instance of Slice layer with given starts and ends. The layer slices the first axes of the input with step 1.

    Declaration
    public Slice(string name, string input, string starts, string ends)
    Parameters
    Type Name Description
    String name

    The name to use for the output tensor of the layer.

    String input

    The name to use for the input tensor of the layer.

    String starts

    The name to use for the 1D starts tensor of the layer.

    String ends

    The name to use for the 1D ends tensor of the layer.

    Slice(String, String, String, String, String)

    Initializes and returns an instance of Slice layer with given starts, ends and axes. The layer uses step 1.

    Declaration
    public Slice(string name, string input, string starts, string ends, string axes)
    Parameters
    Type Name Description
    String name

    The name to use for the output tensor of the layer.

    String input

    The name to use for the input tensor of the layer.

    String starts

    The name to use for the 1D starts tensor of the layer.

    String ends

    The name to use for the 1D ends tensor of the layer.

    String axes

    The name to use for the 1D axes tensor of the layer.

    Slice(String, String, String, String, String, String)

    Initializes and returns an instance of Slice layer with given starts, ends, axes, and steps.

    Declaration
    public Slice(string name, string input, string starts, string ends, string axes, string steps)
    Parameters
    Type Name Description
    String name

    The name to use for the output tensor of the layer.

    String input

    The name to use for the input tensor of the layer.

    String starts

    The name to use for the 1D starts tensor of the layer.

    String ends

    The name to use for the 1D ends tensor of the layer.

    String axes

    The name to use for the 1D axes tensor of the layer.

    String steps

    The name to use for the 1D steps tensor of the layer.

    Methods

    Execute(Tensor[], ExecutionContext)

    Executes the layer using the operations and variables from the ExecutionContext and returns the output tensor.

    If the layer has more than one output, output tensors are saved to variables.

    Declaration
    public override Tensor Execute(Tensor[] inputTensors, ExecutionContext ctx)
    Parameters
    Type Name Description
    Tensor[] inputTensors
    ExecutionContext ctx
    Returns
    Type Description
    Tensor
    Overrides
    Layer.Execute(Tensor[], ExecutionContext)
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