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    Class ScatterElements

    Represents a ScatterElements layer. This copies the input tensor and updates values at indexes specified by the indices tensor with values specified by the updates tensor along a given axis.

    ScatterElements updates the values depending on the reduction mode used.

    Inheritance
    Object
    Layer
    ScatterElements
    Inherited Members
    Layer.inputs
    Layer.name
    Layer.outputs
    Layer.flags
    Object.Equals(Object)
    Object.Equals(Object, Object)
    Object.ReferenceEquals(Object, Object)
    Object.GetHashCode()
    Object.GetType()
    Object.MemberwiseClone()
    Namespace: Unity.Sentis.Layers
    Syntax
    [Serializable]
    public class ScatterElements : Layer

    Constructors

    ScatterElements(String, String, String, String, Int32, ScatterReductionMode)

    Initializes and returns an instance of ScatterElements layer.

    Declaration
    public ScatterElements(string name, string input, string indices, string updates, int axis, ScatterReductionMode reduction)
    Parameters
    Type Name Description
    String name

    The name to use for the output tensor of the layer.

    String input

    The name to use for the input tensor of the layer.

    String indices

    The name to use for the indices tensor of the layer.

    String updates

    The name to use for the updates tensor of the layer.

    Int32 axis

    The axis on which to perform the scatter.

    ScatterReductionMode reduction

    The reduction mode used to update the values as a ScatterReductionMode.

    Fields

    axis

    The axis on which to perform the scatter.

    Declaration
    public int axis
    Field Value
    Type Description
    Int32

    reduction

    The reduction mode used to update the values as a ScatterReductionMode.

    Declaration
    public ScatterReductionMode reduction
    Field Value
    Type Description
    ScatterReductionMode

    Methods

    Execute(Tensor[], ExecutionContext)

    Executes the layer using the operations and variables from the ExecutionContext and returns the output tensor.

    If the layer has more than one output, output tensors are saved to variables.

    Declaration
    public override Tensor Execute(Tensor[] inputTensors, ExecutionContext ctx)
    Parameters
    Type Name Description
    Tensor[] inputTensors
    ExecutionContext ctx
    Returns
    Type Description
    Tensor
    Overrides
    Layer.Execute(Tensor[], ExecutionContext)

    ToString()

    Returns a string that represents the Layer.

    Declaration
    public override string ToString()
    Returns
    Type Description
    String
    Overrides
    Layer.ToString()
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