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    Class Reshape

    Represents a Reshape layer. The layer calculates the output tensor by copying the data from the input tensor and using a given shape. The data from the input tensor is unchanged.

    Only one of the elements of the shape can be -1. The layer infers the size of this dimension from the remaining dimensions and the length of the input tensor.

    Inheritance
    Object
    Layer
    Reshape
    Inherited Members
    Layer.inputs
    Layer.name
    Layer.outputs
    Layer.flags
    Object.Equals(Object)
    Object.Equals(Object, Object)
    Object.ReferenceEquals(Object, Object)
    Object.GetHashCode()
    Object.GetType()
    Object.MemberwiseClone()
    Namespace: Unity.Sentis.Layers
    Syntax
    [Serializable]
    public class Reshape : Layer

    Constructors

    Reshape(String, String, String, Boolean)

    Initializes and returns an instance of Reshape layer.

    Declaration
    public Reshape(string name, string input, string shape, bool allowZero = false)
    Parameters
    Type Name Description
    String name

    The name to use for the output tensor of the layer.

    String input

    The name to use for the input tensor of the layer.

    String shape

    The name to use for the 1D shape tensor of the layer.

    Boolean allowZero

    Whether to handle zeros in the shape like numpy.

    The default value is false and zero-sized dimensions in the shape take their value from the input tensor shape.

    Fields

    allowZero

    Whether to handle zeros in the shape like numpy.

    If the shape has a dimension of size 0 and allowZero is true, the output tensor has a dimension of size zero in the same place.

    If the shape has a dimension of size 0 and if allowZero is false, the output tensor has the same dimension as the input tensor at this axis.

    Declaration
    public bool allowZero
    Field Value
    Type Description
    Boolean

    Methods

    Execute(Tensor[], ExecutionContext)

    Executes the layer using the operations and variables from the ExecutionContext and returns the output tensor.

    If the layer has more than one output, output tensors are saved to variables.

    Declaration
    public override Tensor Execute(Tensor[] inputTensors, ExecutionContext ctx)
    Parameters
    Type Name Description
    Tensor[] inputTensors
    ExecutionContext ctx
    Returns
    Type Description
    Tensor
    Overrides
    Layer.Execute(Tensor[], ExecutionContext)

    ToString()

    Returns a string that represents the Layer.

    Declaration
    public override string ToString()
    Returns
    Type Description
    String
    Overrides
    Layer.ToString()
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