Class RandomUniformLike
Represents a RandomUniformLike random layer. This generates an output tensor with the same shape as the input tensor random values in a uniform distribution between a given low and high, from an optional seed value.
Inherited Members
Namespace: Unity.Sentis.Layers
Syntax
[Serializable]
public class RandomUniformLike : RandomLayer
Constructors
RandomUniformLike(String, String, Single, Single, Nullable<Single>)
Initializes and returns an instance of RandomUniformLike random layer.
Declaration
public RandomUniformLike(string name, string input, float low, float high, float? seed)
Parameters
| Type | Name | Description |
|---|---|---|
| String | name | The name to use for the output tensor of the layer. |
| String | input | The name to use for the input tensor of the layer. The layer does not use the values of this tensor in the computation. |
| Single | low | The lower end of the interval of the uniform distribution used to generate the output. |
| Single | high | The upper end of the interval of the uniform distribution used to generate the output. |
| Nullable<Single> | seed | The optional seed to use for the random number generation. If this is |
Fields
high
The upper end of the interval of the uniform distribution used to generate the output.
Declaration
public float high
Field Value
| Type | Description |
|---|---|
| Single |
low
The lower end of the interval of the uniform distribution used to generate the output.
Declaration
public float low
Field Value
| Type | Description |
|---|---|
| Single |
Methods
Execute(Tensor[], ExecutionContext)
Executes the layer using the operations and variables from the ExecutionContext and returns the output tensor.
If the layer has more than one output, output tensors are saved to variables.
Declaration
public override Tensor Execute(Tensor[] inputTensors, ExecutionContext ctx)
Parameters
| Type | Name | Description |
|---|---|---|
| Tensor[] | inputTensors | |
| ExecutionContext | ctx |
Returns
| Type | Description |
|---|---|
| Tensor |
Overrides
ToString()
Returns a string that represents the Layer.
Declaration
public override string ToString()
Returns
| Type | Description |
|---|---|
| String |