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    Class RandomUniform

    Represents a RandomUniform random layer. This generates an output tensor of a given shape with random values in a uniform distribution between a given low and high, from an optional seed value.

    Inheritance
    Object
    Layer
    RandomLayer
    RandomUniform
    Inherited Members
    RandomLayer.hasSeed
    RandomLayer.seed
    RandomLayer.NextSeed
    RandomLayer.ResetSeed()
    Layer.inputs
    Layer.name
    Layer.outputs
    Layer.flags
    Object.Equals(Object)
    Object.Equals(Object, Object)
    Object.ReferenceEquals(Object, Object)
    Object.GetHashCode()
    Object.GetType()
    Object.MemberwiseClone()
    Namespace: Unity.Sentis.Layers
    Syntax
    [Serializable]
    public class RandomUniform : RandomLayer

    Constructors

    RandomUniform(String, Int32[], Single, Single, Nullable<Single>)

    Initializes and returns an instance of RandomUniform random layer.

    Declaration
    public RandomUniform(string name, int[] shape, float low, float high, float? seed)
    Parameters
    Type Name Description
    String name

    The name to use for the output tensor of the layer.

    Int32[] shape

    The shape for the output tensor as an array of ints.

    Single low

    The lower end of the interval of the uniform distribution used to generate the output.

    Single high

    The upper end of the interval of the uniform distribution used to generate the output.

    Nullable<Single> seed

    The optional seed to use for the random number generation. If this is null the layer generates a seed using System.Random().

    Fields

    high

    The upper end of the interval of the uniform distribution used to generate the output.

    Declaration
    public float high
    Field Value
    Type Description
    Single

    low

    The lower end of the interval of the uniform distribution used to generate the output.

    Declaration
    public float low
    Field Value
    Type Description
    Single

    shape

    The shape for the output tensor as a TensorShape.

    Declaration
    public TensorShape shape
    Field Value
    Type Description
    TensorShape

    Methods

    Execute(Tensor[], ExecutionContext)

    Executes the layer using the operations and variables from the ExecutionContext and returns the output tensor.

    If the layer has more than one output, output tensors are saved to variables.

    Declaration
    public override Tensor Execute(Tensor[] inputTensors, ExecutionContext ctx)
    Parameters
    Type Name Description
    Tensor[] inputTensors
    ExecutionContext ctx
    Returns
    Type Description
    Tensor
    Overrides
    Layer.Execute(Tensor[], ExecutionContext)

    ToString()

    Returns a string that represents the Layer.

    Declaration
    public override string ToString()
    Returns
    Type Description
    String
    Overrides
    Layer.ToString()
    In This Article
    • Constructors
      • RandomUniform(String, Int32[], Single, Single, Nullable<Single>)
    • Fields
      • high
      • low
      • shape
    • Methods
      • Execute(Tensor[], ExecutionContext)
      • ToString()
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