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    Class LRN

    Represents an LRN local response normalization layer. This normalizes the input tensor over local input regions.

    Inheritance
    Object
    Layer
    LRN
    Inherited Members
    Layer.inputs
    Layer.name
    Layer.outputs
    Layer.flags
    Object.Equals(Object)
    Object.Equals(Object, Object)
    Object.ReferenceEquals(Object, Object)
    Object.GetHashCode()
    Object.GetType()
    Object.MemberwiseClone()
    Namespace: Unity.Sentis.Layers
    Syntax
    [Serializable]
    public class LRN : Layer

    Constructors

    LRN(String, String, Single, Single, Single, Int32)

    Initializes and returns an instance of LRN local response normalization layer layer.

    Declaration
    public LRN(string name, string input, float alpha, float beta, float bias, int count)
    Parameters
    Type Name Description
    String name

    The name to use for the output tensor of the layer.

    String input

    The name to use for the input tensor of the layer.

    Single alpha

    The scaling parameter to use for the normalization.

    Single beta

    The exponent to use for the normalization.

    Single bias

    The bias value to use for the normalization.

    Int32 count

    The number of channels to sum over.

    Fields

    alpha

    The scaling parameter to use for the normalization.

    Declaration
    public float alpha
    Field Value
    Type Description
    Single

    beta

    The exponent to use for the normalization.

    Declaration
    public float beta
    Field Value
    Type Description
    Single

    bias

    The bias value to use for the normalization.

    Declaration
    public float bias
    Field Value
    Type Description
    Single

    count

    The number of channels to sum over.

    Declaration
    public int count
    Field Value
    Type Description
    Int32

    Methods

    Execute(Tensor[], ExecutionContext)

    Executes the layer using the operations and variables from the ExecutionContext and returns the output tensor.

    If the layer has more than one output, output tensors are saved to variables.

    Declaration
    public override Tensor Execute(Tensor[] inputTensors, ExecutionContext ctx)
    Parameters
    Type Name Description
    Tensor[] inputTensors
    ExecutionContext ctx
    Returns
    Type Description
    Tensor
    Overrides
    Layer.Execute(Tensor[], ExecutionContext)

    ToString()

    Returns a string that represents the Layer.

    Declaration
    public override string ToString()
    Returns
    Type Description
    String
    Overrides
    Layer.ToString()
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