Class Elu
Represents an element-wise Elu activation layer: f(x) = x if x >= 0, otherwise f(x) = alpha * (e^x - 1).
Inherited Members
Namespace: Unity.Sentis.Layers
Syntax
[Serializable]
public class Elu : Activation
Constructors
Elu(String, String, Single)
Initializes and returns an instance of Elu activation layer.
Declaration
public Elu(string name, string input, float alpha = 1F)
Parameters
| Type | Name | Description |
|---|---|---|
| String | name | The name to use for the output tensor of the layer. |
| String | input | The name to use for the input tensor of the layer. |
| Single | alpha | The alpha value to use for the |
Fields
alpha
The alpha value to use for the Elu activation function.
Declaration
public float alpha
Field Value
| Type | Description |
|---|---|
| Single |
Methods
Execute(Tensor[], ExecutionContext)
Executes the layer using the operations and variables from the ExecutionContext and returns the output tensor.
If the layer has more than one output, output tensors are saved to variables.
Declaration
public override Tensor Execute(Tensor[] inputTensors, ExecutionContext ctx)
Parameters
| Type | Name | Description |
|---|---|---|
| Tensor[] | inputTensors | |
| ExecutionContext | ctx |
Returns
| Type | Description |
|---|---|
| Tensor |
Overrides
ToString()
Returns a string that represents the Layer.
Declaration
public override string ToString()
Returns
| Type | Description |
|---|---|
| String |