docs.unity3d.com
    Show / Hide Table of Contents

    Class Compress

    Represents a Compress logical layer that selects slices of an input tensor along a given axis according to a condition tensor. If you don't provide an axis, the layer flattens the input tensor.

    Inheritance
    Object
    Layer
    Compress
    Inherited Members
    Layer.inputs
    Layer.name
    Layer.outputs
    Layer.flags
    Object.Equals(Object)
    Object.Equals(Object, Object)
    Object.ReferenceEquals(Object, Object)
    Object.GetHashCode()
    Object.GetType()
    Object.MemberwiseClone()
    Namespace: Unity.Sentis.Layers
    Syntax
    [Serializable]
    public class Compress : Layer

    Constructors

    Compress(String, String, String)

    Initializes and returns an instance of Compress logical layer without an axis. The layer flattens the input tensor.

    Declaration
    public Compress(string name, string input, string condition)
    Parameters
    Type Name Description
    String name

    The name to use for the output tensor of the layer.

    String input

    The name to use for the input tensor of the layer.

    String condition

    The name to use for the condition tensor of the layer.

    Compress(String, String, String, Int32)

    Initializes and returns an instance of Compress logical layer along an axis.

    Declaration
    public Compress(string name, string input, string condition, int axis)
    Parameters
    Type Name Description
    String name

    The name to use for the output tensor of the layer.

    String input

    The name to use for the input tensor of the layer.

    String condition

    The name to use for the condition tensor of the layer.

    Int32 axis

    The axis along which to apply the Compress.

    Fields

    axis

    The axis along which to apply the Compress when hasAxis is true.

    Declaration
    public int axis
    Field Value
    Type Description
    Int32

    hasAxis

    Whether to perform the Compress along an axis. If false, the layer flattens the input tensor.

    Declaration
    public bool hasAxis
    Field Value
    Type Description
    Boolean

    Methods

    Execute(Tensor[], ExecutionContext)

    Executes the layer using the operations and variables from the ExecutionContext and returns the output tensor.

    If the layer has more than one output, output tensors are saved to variables.

    Declaration
    public override Tensor Execute(Tensor[] inputTensors, ExecutionContext ctx)
    Parameters
    Type Name Description
    Tensor[] inputTensors
    ExecutionContext ctx
    Returns
    Type Description
    Tensor
    Overrides
    Layer.Execute(Tensor[], ExecutionContext)

    ToString()

    Returns a string that represents the Layer.

    Declaration
    public override string ToString()
    Returns
    Type Description
    String
    Overrides
    Layer.ToString()
    Back to top
    Copyright © 2023 Unity Technologies — Terms of use
    • Legal
    • Privacy Policy
    • Cookies
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)
    "Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
    Generated by DocFX on 18 October 2023