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    Class Cast

    Represents an element-wise Cast layer: f(x) = (float)x or f(x) = (int)x depending on the value of toType.

    Inheritance
    Object
    Layer
    Cast
    Inherited Members
    Layer.inputs
    Layer.name
    Layer.outputs
    Layer.flags
    Layer.ToString()
    Object.Equals(Object)
    Object.Equals(Object, Object)
    Object.ReferenceEquals(Object, Object)
    Object.GetHashCode()
    Object.GetType()
    Object.MemberwiseClone()
    Namespace: Unity.Sentis.Layers
    Syntax
    [Serializable]
    public class Cast : Layer

    Constructors

    Cast(String, String, DataType)

    Initializes and returns an instance of Cast layer.

    Declaration
    public Cast(string name, string input, DataType toType)
    Parameters
    Type Name Description
    String name

    The name to use for the output tensor of the layer.

    String input

    The name to use for the input tensor of the layer.

    DataType toType

    The data type to cast to as a DataType.

    Fields

    toType

    The data type to cast to as a DataType.

    Declaration
    public DataType toType
    Field Value
    Type Description
    DataType

    Methods

    Execute(Tensor[], ExecutionContext)

    Executes the layer using the operations and variables from the ExecutionContext and returns the output tensor.

    If the layer has more than one output, output tensors are saved to variables.

    Declaration
    public override Tensor Execute(Tensor[] inputTensors, ExecutionContext ctx)
    Parameters
    Type Name Description
    Tensor[] inputTensors
    ExecutionContext ctx
    Returns
    Type Description
    Tensor
    Overrides
    Layer.Execute(Tensor[], ExecutionContext)
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