Interface IDependableMemoryResource
An interface that provides Job system dependency fences for the memory resource.
Namespace: Unity.Sentis
Syntax
public interface IDependableMemoryResource
Properties
fence
A read fence job handle. You can use fence
as a dependsOn
argument when you schedule a job that reads data. The job will start when the tensor data is ready for read access.
Declaration
JobHandle fence { get; set; }
Property Value
Type | Description |
---|---|
JobHandle |
rawPtr
The raw memory pointer for the resource.
Declaration
void *rawPtr { get; }
Property Value
Type | Description |
---|---|
Void* |
reuse
A write fence job handle. You can use reuse
as a dependsOn
argument when you schedule a job that reads data. The job will start when the tensor data is ready for write access.
Declaration
JobHandle reuse { get; set; }
Property Value
Type | Description |
---|---|
JobHandle |