PhotosensorToIntensity v2
The role of this node is to interpret a component of the data incoming from the photosensor into a texture.
Description
This node records a command on the command buffer provided by the custom pass context in the InTranscode
that converts a raw lidar frame of type
StructuredBuffer<PhotosensorRawData>
to a 32 bit floating point texture.
Inputs
Name | Type | Description |
---|---|---|
FrameHeight | uint |
The vertical frame size. |
Frame | StructuredBuffer<PhotosensorRawData> |
A buffer containing one full sweep from the photosensor. |
InTranscode | CustomPassContext |
The graphic context into which to queue transcoding commands. |
Outputs
Name | Type | Description |
---|---|---|
Intensity | RenderTexture(Format: RFloat) |
The intensity image for the current frame. |
OutTranscode | CustomPassContext |
The graphic context after queuing the transcoding commands. |
Execution
Asynchronous. Executes when InTranscode changes.
Notes
This node expects that the size of Frame is a multiple of FrameHeight. If this is not the case, the frame is ignored.