docs.unity3d.com
Search Results for

    Show / Hide Table of Contents

    Create a standalone build

    After completing your SensorSDK project, you might want to have your project work and run independently from the Unity Editor. Unity allows you to set up and export your SensorSDK application, or standalone build, to a specific platform.

    This section provides the steps required to export a standalone build.

    Prerequisites

    Make sure you have the latest versions of SensorSDK and the Unity Industrial Collection (UIC) installed.

    You should also be familiar with the following concepts:

    • Addressable Asset System
    • Standalone build settings

    Select SensorResource assets

    To create a project build, you must include all SensorSDK and SystemGraph resources and include them as addressables.

    1. In the Editor toolbar, go to Window > Asset Management > Addressables > Groups to open the Addressable Groups window.
    2. Select Create Addressable Settings to create a new default group. Close the window.
    3. In the Project tab under Assets > Settings, select SensorResources.
    4. In the Inspector window, select Addressable.

    Select SystemGraph assets

    1. In the Project toolbar, select Open in Search, or press Ctrl/Cmd+K
    2. Enter *.systemgraph and select all required system graph assets.
    3. In the Inspector window, select Addressable for all required system graph assets.

    Build the addressable content

    Before you export the project, you must build the addressable content in the Unity Editor.

    1. In the Editor toolbar, go to Window > Asset Management > Addressables > Groups to open the Addressable Groups window.
    2. Select Build > New Build > Default Build Script in the Addressable Groups toolbar.

    Build and run

    In the Editor toolbar, select File > Build and Run, then select the output directory for your project.

    For more information on build settings, see Platform development.

    In This Article
    Back to top
    Copyright © 2024 Unity Technologies — Trademarks and terms of use
    • Legal
    • Privacy Policy
    • Cookie Policy
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)