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    Changelog

    [2.1.1] - 2022-10-14

    Added:

    • Added Photosensor v2 node that outputs samples as a StructuredBuffer instead of a CircularStructuredBuffer.
    • Added Frame Bundler node to accumulate Photosensor v2 samples into output frames.
    • Added PhotosensorToIntensity v2, PhotosensorToRange v2, PhotosensorToIntensityBuffer v2, PhotosensorToPointCloud v2, PhotosensorToInstanceSegmentation v2, PhotosensorToSemanticSegmentation v2 and VelodynePhotosensorToPointCloud v2: new photosensor transcoder nodes taking the output of the Frame Bundler.
    • Added SamplesPerFrame output to the Photosensor Controller node.

    Changed:

    • Updated system graphs used in all lidar prefabs to use the new Photosensor v2, Frame Bundler and photosensor transcoder nodes.

    Fixed:

    • Fixed crash when using a SensorSDK camera in a scene where there is no MainCamera tag.
    • Fixed Point cloud viewer, which is now looking for the MainCamera tag instead of the Main Camera GameObject name.
    • Fixed circular buffer overrun for lidars with rotation rate slower than 1 Hz.
    • Fixed Ouster OS0-128 Viewer graph, that is now referring to the OS0-128 graph correctly.
    • Fixed Segmentation camera output in standalone mode so the image is not black anymore.
    • Fixed Segmentation camera output so the first renderer does not use a transparent color anymore.

    [2.0.5] - 2022-08-09

    Added:

    • Added Repeated Frames output to PhotosensorArray.

    Changed:

    • Split the camera demo scene into multiple scenes.
    • Changed lens components to render during LateUpdate.
    • Changed Camera Controller to enforce Use ClockSource Frequency.

    Fixed:

    • Fixed cameras to ensure a maximum of one Render call per Unity cycle.
    • Fixed skew caused by distortion in the FishEyeLens.
    • Fixed DC Motor so that rotations of more than 360 degrees in a single update are handled correctly.

    [2.0.1] - 2022-06-10

    Added:

    • Added new look-up table (LUT) mapping node for better visualization.
    • Added gray LUT for intensity visualization and turbo LUT for depth or range visualization in existing graphs.
    • Added look-up table (LUT) mapping support for point cloud viewer visual effects.
    • Added automatic white balancing for RGB camera, including multiple new graph properties.
    • Improved parallel stereo camera robustness, including a new speckle filter, with new graph properties SpeckleWindow and DisparityVariation.
    • Added instance segmentation and semantic segmentation outputs for ray traced lidars using the Perception package.
    • Added custom beam configurations for lidars.
    • Added support for a firing sequence to get precise timings with 3D lidars.
    • Added LidarController node to control lidars with firing sequence support.
    • Added PhotosensorController node to control grid scan, range finder and ToF camera.
    • Added CubemapSampler for use in custom lens components.
    • Added FishEyeLens component that uses the cubemap sampler to generate fish eye projections.
    • Added Horizontal FoV property to the Generic 3D Lidar system graph to support lidars with field-of-views smaller than 360 degrees.
    • Added Generic 3D Lidar with FoV prefab.
    • Added BrownConradyCamera prefab.
    • Added FishEyeCamera prefab.
    • Added the SensorSDKVisualization layer automatically at project startup.
    • Added Trajectory components to interpolate object trajectories with a higher precision than a Unity Update.
    • Added IntensityPixelShift node to counteract the effect of azimuth offsets in the intensity view.
    • Added ComputeShaderInstance to take care of the compute shader program assembly.

    Changed:

    • Upgraded minimum editor version to 2022.1, no need for custom graphics packages anymore.
    • Moved SensorSDK types under the Mechatronics.SensorSDK namespace instead of Mechatronics.SystemGraph.
    • Changed text for properties, ports and nodes to use Range for Euclidean distance and Depth for Z distance.
    • Renamed PhotosensorToDepth node to PhotosensorToRange.
    • Changed format of PhotosensorToRange texture output to RFloat.
    • Changed PhotosensorToRange to output the range in meters, instead of being normalized between 0 and 1.
    • Changed the ToF camera prefab to use path tracing with 8 samples per pixel, to improve intensity image.
    • Moved lidar rendering out of main camera.
    • Disabled the camera in the lens sampler to avoid rendering every frame.
    • Capped texture size to 16384 to align with the values in Texture2D.
    • Renamed Spp property of PathtracedSensingComponent to Samples Per Beam.
    • Changed Lidar intensity texture output format to RFloat from R8.
    • Changed the content of SamplingRequest sent between the lidar controller and the photosensor nodes.
    • Changed DC Motor to use Trajectory to generate high-precision trajectories.
    • Changed the beam distribution on the lidar controller node. It is now defined from a laser config outside the graph.
    • Changed DC Motor's binding from a Transform to a GameObject.
    • Changed Ouster OS0 prefab to use beam azimuth offsets.
    • Changed Velodyne Puck prefab to use a laser config asset for firing timing.
    • Changed LidarController, PhotosensorController, DCMotor and MEMS to enforce Use ClockSource Frequency.
    • Changed PhotosensorArray to use CameraTrigger instead of SamplingRequest.
    • Renamed GenericRGBCamera node to Camera Controller.
    • Changed the API of ExchangeBuffer and PointCloud to use the new StructuredBuffer class.
    • Changed the API of PhotosensorOutputBuffer to use the new CircularStructuredBuffer class.
    • Split the lidar demo scene into multiple scenes.
    • Added a InTranscode port to PointCloudToFile and RenderTextureToFile.
    • Added input ports FrameWidth and FrameHeight to PhotosensorToPointCloud and VelodynePhotosensorToPointCloud nodes.
    • Replaced the MaxApproxErrorDeg graph property of the CameraBasedLidar by a property of the CameraSensingComponent attached to the photosensor GameObject.
    • Replaced the lidar graph properties related to laser beam specifications with properties of the PathtracedSensingComponent (Wavelength, Power, Divergence, Beam Width) attached to the photosensor GameObject.
    • Replaced the IScanPattern property of the Generic MEMS 3D Lidar with a Scan Pattern binding.
    • Replaced the ResolutionX, ResolutionY and Field of view properties of the ToF Camera with a Frustum Laser Config component.
    • Renamed the SamplingRate property to FrameRate in the RangeFinder graph.
    • Renamed the FramePerSecond property to FrameRate in the ToF Camera graph.
    • Renamed the Depth output to Range in the ToF Camera graph.

    Removed:

    • Removed MechanicalLidarController node. Use LidarController instead.
    • Removed the MEMSLidarController node. Use LidarController along with the MEMS node instead.
    • Removed the OusterOS0Controller and VelodynePuckController nodes. Use LidarController instead.
    • Removed LaserScanCamera, GridScanController and RangeFinderController nodes. Use PhotosensorController instead.
    • Removed EnableMotionCorrection property from the Generic 3D Lidar graph. For a usage example of CorrectPointCloudMotion, see the lidar demo scene.
    • Removed input ports BeamCount and IsCellsSync from node CorrectPointCloudMotion. The node now assumes temporally equidistant points.
    • Removed FrustumDistribution node. Use FrustumLaserConfig instead.
    • Removed GridDistribution node. Use GridLaserConfig instead.
    • Removed PolarDistribution node. Use SphericalLaserConfig instead.
    • Removed BeamLight node. Use Laser beam of PathtracedSensingComponent instead.
    • Removed GenericBuffer class. Use ExchangeBuffer instead.
    • Removed GenericCircularBuffer class. Use CircularStructuredBuffer instead.
    • Removed RawData class. Use StructuredBuffer instead.
    • Removed nodes specific to YDLidar: YDLidarX4VizController, YDLidarX4ToPhotosensorOutputBuffer, YDLidarX4ToPointCloud.
    • Removed IScanPattern node.
    • Removed UDPStream node.
    • Removed DepthToPointCloud node.
    • Removed BilateralDenoising node.
    • Removed the following types: OrientedPoints, CurveSample, CurveSampleQuaternion, CurveSamplePose, PortTypeCurveSampleQuaternion, PortTypeCurveSamplePose.
    • Removed input ports FramePeriod and SampleRate from the following nodes: PhotosensorToIntensityBuffer, PhotosensorToIntensity, PhotosensorToRange, PhotosensorToPointCloud, VelodynePhotosensorToPointCloud, ShotNoise, IntensityBufferToTexture.
    • Removed lidar graph properties related to laser configuration (BeamStartAngle, BeamCount, BeamOffset). Use a laser configuration component instead.
    • Removed lidar graph property IsCellsSync. Use a firing sequence in the laser configuration instead.
    • Removed IR_Cotton material.

    Fixed:

    • Fixed PointCloudToDepth node so it clips points behind the camera and does not use minimum and maximum depth values.
    • Fixed bug where Texture2D property was defined both in SensorSDK and SystemGraph.
    • Fixed typo of IntensityBufferToTexture category, from Transcoders to Transcoder.
    • Fixed accumulation errors in PathtracedSampler.
    • Fixed SensorSDK properties and bindings visibility. They no longer appear when using Add Component.
    • Fixed bug with duplicate custom passes being added to the camera.
    • Fixed corrupted output generated by PointCloudToFile, RenderTextureToFile and SegmentationAsBuffer on the first frame.
    • Fixed bug where camera sensors would not use the main camera environment settings and volume profile.
    • Fixed focal length of the ParallelStereo node which was hardcoded. It is now a FocalLength input port of the node, and a property of the graph.
    • Fixed issue with incorrect lidar intensity a short distance away from the sensor.

    [1.0.5] - 2022-02-21

    Fixed:

    • Fix issue with Lidar Demo scene

    [1.0.4] - 2022-02-04

    Changed:

    • Graphics dependencies updated to version 11.0.0-exp.2

    Fixed:

    • Fix incorrect intensity with multiple lidars
    • Fix wavelength based reflectivity for shader graphs
    • Fix wavelength based reflectivity for lit shader

    [1.0.3] - 2021-12-02

    Changed:

    • Sign package

    [1.0.2] - 2021-11-23

    Fixed:

    • Made camera-based lidar more resilient to slowdowns
    • Fixed crash of lidar demo scene at first run
    • Fixed main camera controller script

    Documentation:

    • Added link to installer in the documentation
    • Simplify and clarify installation procedure

    [1.0.1] - 2021-11-04

    Added:

    • Add prefabs and material for the Material show room scene
    • Add CorrectPointCloudMotion node to correct point cloud generated by moving lidars

    Fixed:

    • Point cloud viewer now keeps point cloud at a fixed position for moving objects

    Changed:

    • Resized textures in the material library to reduce their size

    Documentation:

    • Made a complete SensorSDK documentation audit
    • Add missing API documentation
    • Updated installation procedure
    • Updated table of content
    • Updated known issues to current version
    • Updated pre-requisite section

    [1.0.0] - 2021-09-24

    Added:

    • Generate point clouds in lidar reference frame
    • Expose gain property on cameras
    • Use position (0, 0, 0) for invalid points
    • Add tangential distortion to the post process lens
    • Add post process radial distortion lens
    • Enable exposure and path tracing overrides
    • Add a CustomPassContext output port named OutTranscode in all sensors
    • Add possibility to define an output property CustomPassContext

    Changed:

    • Convert PhotosensorArrayDescription to an interface
    • Refactor lens API to a component based system.
    • Refactor to use SensorUtils.CreateOrResizeComputeBuffer
    • Set controller frequency to reduce jitter
    • Reduce camera-based lidar controller frequency
    • Remove unused files

    Fixed:

    • Fix lidar drift and grid scan
    • Fix out-of-bounds conditions in shaders

    Documentation:

    • Add missing XML documentation
    • Documentation overhaul
    • Add documentation links to graphs and nodes

    [1.0.0-exp.6] - 2021-08-09

    Added:

    • Add ExposureTime to camera node and properties
    • Create sensor visualization layer if needed
    • MECH-697 Implement camera-based lidar
    • Recombine Authoring Package Back Into com.unity.systemgraph
    • Add gaussian beam lighting for lidars

    Changed:

    • Minor refactor of shaders to extract (possibly) commonly used functions
    • Refactor CameraBuilder

    Documentation:

    • Document point cloud encoding
    • Add documentation for lidar limitations
    • Add beam divergence documentation

    [1.0.0-exp.4] - 2021-06-09

    Added:

    • New VelodynePhotosensorToPointCloud and minor fixes

    Changed:

    • Remove SystemTransform
    • MECH-691: fix coordinate systems and intensity offset
    • Add boiler plate to test sensors by comparing images

    Documentation:

    • Update SensorSDK docs

    [1.0.0-exp.3] - 2021-05-20

    Added:

    • Add lensSystem support on UnityCameraDeferred node
    • Change the output of the photosensor arrays to output HDR buffer

    Fixed:

    • Fix crash when volumetric fog is enabled on the main camera and we are using a Photosensor
    • Fix Generic 2D lidar Prefab.
    • Remove dangling meta files

    [1.0.0-pre.2] - 2021-04-19

    Added:

    • Ouster Digital Twin Emulation
    • Upgrade graphics packages and editor to 2021.1.2f1
    • Replace InterfaceNode with InterfaceBinding

    Fixed:

    • Fix scanPattern bindings

    Documentation:

    • Document how to create a transcoder

    [1.0.0-pre.1] - 2021-03-23

    Added:

    • Allow dynamic objects by changing ray tracing acceleration structure to use automatic mode
    • Segmentation Deferred Camera implementation
    • Move RGBSensor node and RGBSensorEncoder under interface node to improve extensibility

    Changed:

    • Update Prefabs for new properties
    • Preliminary Ouster sensor calibration
    • Rename deprecated namespace SensorFoundation to Mechatronics
    • Refactor old sensor encoder
    • Refactor old transcoder
    • Upgrade Sensor SDK Prefabs for new Property system
    • RGBSensor Refactor 2
    • RGB Sensor Refactor

    Fixed:

    • Fix different issues encountered when doing the MNSoft demo.
    • Add support for SystemTransform changing only Rotation instead of overwriting the gameobject transform position and rotation and scale.
    • Fix port type texture2d serialization

    Documentation:

    • Update documentation
    • Add scan pattern docs
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