Method GetFiringSequence
GetFiringSequence(double)
Gives the delay for each beam to fire when it's time to sample the simulation, sorted in output (elevation) order. Size equal to LaserCount.
Declaration
public override ExchangeBuffer<float> GetFiringSequence(double firingPeriod)
Parameters
Type | Name | Description |
---|---|---|
double | firingPeriod | Time between the first laser fire and the last one. |
Returns
Type | Description |
---|---|
ExchangeBuffer<float> | An object containing a list firing time stamp (one for each laser) and the compute buffer with the same information for gpu usage. |