Class PointCloudViewer
The role of this class is to instanciate a vfx on the main camera that will display the PointCloud data received on its input port.
Inherited Members
NodeRuntime._parent
NodeRuntime._portList
NodeRuntime._queryPath
NodeRuntime._tickCPUTimeNs
NodeRuntime.Initialize(SystemGraphComponent)
NodeRuntime.FixedUpdate()
NodeRuntime.InitializeDynamicPorts(SystemGraphComponent)
Namespace: Mechatronics.SensorSDK
Assembly: solution.dll
Syntax
[NodeCategory("Viewer", "Point cloud viewer", NodeTick.Asynchronous, LifeCycle.Update, 0, NodeMode.Standard, false)]
public class PointCloudViewer : NodeRuntime
Fields
Name | Description |
---|---|
boundTransform | |
enable | |
intensityLUT | |
maxIntensity | |
maxRange | |
pointCloud | |
pointCloudViewerName | |
pointSize | |
rangeLUT | |
useRangeLUT |
Methods
Name | Description |
---|---|
Disable() | Destroy the GameObject that host the vfx used to display point cloud. |
Enable(ClockState) | Create a game object on the main camera and instanciate a vfx to display a point cloud. |
Update() | Update the point cloud vfx parameters |