Class PhotosensorToInstanceSegmentationV2
Maps object IDs to label IDs from a IdLabelConfig
configuration.
Instance segmentation assigns a distinct label ID per game object instance.
Inheritance
PhotosensorToInstanceSegmentationV2
Inherited Members
NodeRuntime._parent
NodeRuntime._portList
NodeRuntime._queryPath
NodeRuntime._tickCPUTimeNs
NodeRuntime.Initialize(SystemGraphComponent)
NodeRuntime.FixedUpdate()
NodeRuntime.InitializeDynamicPorts(SystemGraphComponent)
Namespace: Mechatronics.SensorSDK
Assembly: solution.dll
Syntax
[NodeCategory("Photosensor Transcoder", "PhotosensorToInstanceSegmentation v2", NodeTick.Asynchronous, (LifeCycle)0, 0, NodeMode.Standard, false)]
[HelpURL("https://docs.unity3d.com/Packages/com.unity.sensorsdk@2.1/manual/NodeReference/PhotosensorTranscoder/PhotosensorToInstanceSegmentation.html")]
public class PhotosensorToInstanceSegmentationV2 : PhotosensorToSegmentationV2
Constructors
Name | Description |
---|---|
PhotosensorToInstanceSegmentationV2() | Initializes and returns an instance of PhotosensorToInstanceSegmentationV2. |
Methods
Name | Description |
---|---|
InternalBuildTranslationTable() | Creates the _gpuTranslationTable used to convert labels to the output texture. |