Class PhotosensorToInstanceSegmentationNode
Maps object IDs to a specific IdLabel configuration. Instance segmentation will assign a new ID per game object instance.
Inheritance
PhotosensorToInstanceSegmentationNode
Inherited Members
NodeRuntime._parent
NodeRuntime._portList
NodeRuntime._queryPath
NodeRuntime._tickCPUTimeNs
NodeRuntime.Initialize(SystemGraphComponent)
NodeRuntime.FixedUpdate()
NodeRuntime.InitializeDynamicPorts(SystemGraphComponent)
Namespace: Mechatronics.SensorSDK
Assembly: solution.dll
Syntax
[NodeCategory("PhotosensorEncoder", "PhotosensorToInstanceSegmentation", NodeTick.Asynchronous, (LifeCycle)0, 0, NodeMode.Standard, false)]
[HelpURL("https://docs.unity3d.com/Packages/com.unity.sensorsdk@2.1/manual/DeveloperGuide/LidarSegmentation.html")]
public class PhotosensorToInstanceSegmentationNode : PhotosensorToSegmentation
Constructors
Name | Description |
---|---|
PhotosensorToInstanceSegmentationNode() | Initializes and returns an instance of PhotosensorToInstanceSegmentationNode. |
Methods
Name | Description |
---|---|
InternalBuildTranslationTable() | Creates the _gpuTranslationTable used to convert labels to the output texture. |