Method GetFiringSequence
GetFiringSequence(double)
Gives the delay for each beam to fire when it's time to sample the simulation, sorted in output (elevation) order. Size equal to LaserCount.
Declaration
public ExchangeBuffer<float> GetFiringSequence(double firingPeriod)
Parameters
Type | Name | Description |
---|---|---|
double | firingPeriod | Time between the first laser fire and the last one. |
Returns
Type | Description |
---|---|
ExchangeBuffer<float> | An object containing a list firing time stamp (one for each laser) and the compute buffer with the same information for gpu usage. |