RedCamera
The red camera applies a filter to only output the red channel, used to simulate a near-IR camera.
Inputs
Input | Description |
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ResolutionH | Horizontal number of photocells on the photosensor array. |
ResolutionV | Vertical number of photocells on the photosensor array. |
SensorSizeH | Physical width of the photosensor array, in millimeters. |
SensorSizeV | Physical height of the photosensor array, in millimeters. |
FramesPerSecond | Number of captured frames per second. Automatically capped to 1 / ExposureTime. |
ExposureTime | The amount of time the photosensor is capturing light, in seconds. |
Gain | Amplification factor applied to the captured light. 1.0 is the default gain; more than 1.0 is brighter; less than 1.0 is darker. |
Outputs
The output of this sensor doesn't have gamma correction. So if you display the output directly on screen, it might appear darker than expected.
Output | Description |
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Frame | A render texture resident on the GPU with intensity stored in lumens. |
OutTranscode | Provides a context for executing sampling custom passes, which then passes through the GPU processing pipeline. |