docs.unity3d.com
Search Results for

    Show / Hide Table of Contents

    Method Release

    Release()

    Releases the underlying ComputeBuffer.

    Declaration
    public void Release()
    Remarks

    StructuredBuffer is still usable after calling Release, by calling e.g. Resize(int, ResizeOptions) or SetData(List<T>, ResizeOptions, CommandBuffer). Release can be called on an already-released object safely.

    In This Article
    Back to top
    Copyright © 2024 Unity Technologies — Trademarks and terms of use
    • Legal
    • Privacy Policy
    • Cookie Policy
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)