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    Struct SceneSamplerDesc

    Use to describe the size and format of the sampling output.

    Inherited Members
    ValueType.Equals(object)
    ValueType.GetHashCode()
    ValueType.ToString()
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetType()
    Namespace: Mechatronics.SensorSDK
    Assembly: solution.dll
    Syntax
    public struct SceneSamplerDesc

    Fields

    Name Description
    renderBufferHeight

    Number of vertical pixels

    renderBufferWidth

    Number of horizontal pixels

    renderTextureFormat

    Color format of the texture used to store the sampling output

    renderTextureReadWrite

    Define if the texture must have a native gamma correction when storing values.

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