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    Field imageName

    Namespace: Mechatronics.SensorSDK
    Assembly: solution.dll
    Syntax
    [Tooltip("Name of the gameObject to generate into canvas/CameraViewFrame that will contain the texture/raw image.")]
    [Field("ImageName", PortDirection.Left, FieldExtra.Read)]
    [SerializeField]
    protected PortType<string> imageName
    Returns
    Type Description
    PortType<string>
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