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    Class PointCloudViewer

    The role of this class is to instanciate a vfx on the main camera that will display the PointCloud data received on its input port.

    Inheritance
    object
    NodeRuntime
    PointCloudViewer
    Inherited Members
    NodeRuntime._parent
    NodeRuntime._portList
    NodeRuntime._queryPath
    NodeRuntime._tickCPUTimeNs
    NodeRuntime.Initialize(SystemGraphComponent)
    NodeRuntime.InternalInitialize()
    NodeRuntime.Start()
    NodeRuntime.OnTick(double, double, Scheduler.ClockState, Scheduler.Signal)
    NodeRuntime.FixedUpdate()
    NodeRuntime.OnPortAdded(string, Type, string, PortDirection, FieldExtra, ref IPortType)
    NodeRuntime.OnPortRemoved(string)
    NodeRuntime.InitializeDynamicPorts(SystemGraphComponent)
    NodeRuntime.QueryPath
    NodeRuntime.TickCPUTimeNs
    NodeRuntime.PortDataList
    Namespace: Mechatronics.SensorSDK
    Assembly: solution.dll
    Syntax
    [NodeCategory("Viewer", "Point cloud viewer", NodeTick.Asynchronous, LifeCycle.Update, 0, NodeMode.Standard, false)]
    public class PointCloudViewer : NodeRuntime

    Fields

    Name Description
    boundTransform
    enable
    intensityLUT
    maxIntensity
    maxRange
    pointCloud
    pointCloudViewerName
    pointSize
    rangeLUT
    useRangeLUT

    Methods

    Name Description
    Disable()

    Destroy the GameObject that host the vfx used to display point cloud.

    Enable(ClockState)

    Create a game object on the main camera and instanciate a vfx to display a point cloud.

    Update()

    Update the point cloud vfx parameters

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