Class PointCloudViewer
The role of this class is to instanciate a vfx on the main camera that will display the PointCloud data received on its input port.
Inherited Members
NodeRuntime._parent
NodeRuntime._portList
NodeRuntime._queryPath
NodeRuntime._tickCPUTimeNs
NodeRuntime.Initialize(SystemGraphComponent)
NodeRuntime.FixedUpdate()
NodeRuntime.InitializeDynamicPorts(SystemGraphComponent)
Namespace: Mechatronics.SensorSDK
Assembly: solution.dll
Syntax
[NodeCategory("Viewer", "Point cloud viewer", NodeTick.Asynchronous, LifeCycle.Update, 0, NodeMode.Standard, false)]
public class PointCloudViewer : NodeRuntime
Fields
| Name | Description |
|---|---|
| boundTransform | |
| enable | |
| intensityLUT | |
| maxIntensity | |
| maxRange | |
| pointCloud | |
| pointCloudViewerName | |
| pointSize | |
| rangeLUT | |
| useRangeLUT |
Methods
| Name | Description |
|---|---|
| Disable() | Destroy the GameObject that host the vfx used to display point cloud. |
| Enable(ClockState) | Create a game object on the main camera and instanciate a vfx to display a point cloud. |
| Update() | Update the point cloud vfx parameters |