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    Class CustomRendererSampler

    This sampler provide a way to render the scene by bypassing the normal step of the camera rendering.

    Inheritance
    object
    SceneSampler
    CustomRendererSampler
    Inherited Members
    SceneSampler._camera
    SceneSampler._outputTexture
    SceneSampler._customPassesDesc
    SceneSampler._samplingRequestCallback
    SceneSampler._isSamplingRequested
    SceneSampler._sensorDesc
    SceneSampler._samplerDesc
    SceneSampler.CreateCameraDescriptor(SceneSamplerDesc, IPhotosensorArrayDescription, LensSystemDesc)
    SceneSampler.Release()
    SceneSampler.AsyncSampleScene(Action<CustomPassContext, RenderTexture>)
    SceneSampler.SubscribeEventHandlers()
    SceneSampler.UnsubscribeEventHandlers()
    SceneSampler.OnExposureTimeChanged(float, float)
    SceneSampler.OnGainChanged(float, float)
    SceneSampler.CreateCustomPass(CustomPassInjectionPoint, CustomPassCallback.ExecuteCustomPassAction<CustomPassContext>)
    SceneSampler.OnCameraSamplingCompleted(CustomPassContext)
    object.ToString()
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    Namespace: Mechatronics.SensorSDK
    Assembly: solution.dll
    Syntax
    public class CustomRendererSampler : SceneSampler

    Constructors

    Name Description
    CustomRendererSampler(GameObject, IPhotosensorArrayDescription, LensSystemDesc, SceneSamplerDesc, Action<ScriptableRenderContext, HDCamera>)

    Constructs a sampler that bypasses HDRP and defines its own rendering process.

    Methods

    Name Description
    InternalRelease()

    Release extra elements specific to this sampler. Mainly unregistering the rendering callback on the camera.

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