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    Class CubemapSampler

    Implements a way to sample the scene to a cube map.

    Inheritance
    object
    SceneSampler
    CubemapSampler
    Inherited Members
    SceneSampler.Release()
    object.ToString()
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    Namespace: Mechatronics.SensorSDK
    Assembly: solution.dll
    Syntax
    public sealed class CubemapSampler : SceneSampler

    Constructors

    Name Description
    CubemapSampler(GameObject, IPhotosensorArrayDescription, SceneSamplerDesc, int)

    Constructs a sampler that uses multiple unity cameras to create a cube map.

    Methods

    Name Description
    AsyncSampleScene(Action<CustomPassContext, RenderTexture>)

    Used to capture the projected image on the sensor.

    InternalRelease()

    Use by child class to release extra resources.

    OnExposureTimeChanged(float, float)

    Sets the amount of time the photosensor is capturing light, in seconds.

    OnGainChanged(float, float)

    Set amplification factor applied to the captured light.

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