docs.unity3d.com
Search Results for

    Show / Hide Table of Contents

    Class CircularStructuredBuffer<T>

    Represents a StructuredBuffer<T>, along with the index of the next entry to be written to.

    Inheritance
    object
    CircularStructuredBuffer<T>
    PhotosensorOutputBuffer
    Inherited Members
    object.ToString()
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    Namespace: Mechatronics.SensorSDK
    Assembly: solution.dll
    Syntax
    public class CircularStructuredBuffer<T> where T : unmanaged
    Type Parameters
    Name Description
    T

    The type of elements in the ComputeBuffer. Must be blittable.

    Remarks

    Writers use WriteIndex to know where to write, and increase WriteCount after the write. To know where to read from, readers keep their own read count (never bigger than WriteCount). This way, the buffer can be read multiple times by different nodes.

    Constructors

    Name Description
    CircularStructuredBuffer(string)

    Initializes and returns an instance of CircularStructuredBuffer.

    Properties

    Name Description
    Buffer

    The underlying compute buffer. Can be null if Capacity is 0 (Read Only).

    Capacity

    The total number of elements in the circular buffer. Can be 0 (Read Only).

    Stride

    The size in bytes of a single element (Read Only).

    WriteCount

    The total number of elements that have been written to the buffer. Can be greater than Capacity.

    WriteIndex

    The index to write to next in the buffer. The range is 0 through Capacity-1.

    Methods

    Name Description
    GetAvailableCount(ref ulong)

    Computes the number of elements available to read from the buffer. The range is 0 through Capacity.

    GetReadIndex(ulong)

    Computes the index to read from next in the buffer. The range is 0 through Capacity-1.

    Release()

    Releases the underlying ComputeBuffer and resets the write index.

    Resize(int)

    Reallocates the underlying buffer if necessary. WriteCount is reset only if Capacity changes.

    In This Article
    Back to top
    Copyright © 2024 Unity Technologies — Trademarks and terms of use
    • Legal
    • Privacy Policy
    • Cookie Policy
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)