docs.unity3d.com
Search Results for

    Show / Hide Table of Contents

    Method InitializeComputeShader

    InitializeComputeShader(string, string)

    Load and find the kernel in a compute buffer.

    Declaration
    protected void InitializeComputeShader(string kernelName = "CastRaysToCameraTexture", string computeShaderName = "PhotosensorCameraBased")
    Parameters
    Type Name Description
    string kernelName

    Kernel name to find.

    string computeShaderName

    Compute shader to load.

    In This Article
    Back to top
    Copyright © 2024 Unity Technologies — Trademarks and terms of use
    • Legal
    • Privacy Policy
    • Cookie Policy
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)