docs.unity3d.com
Search Results for

    Show / Hide Table of Contents

    Class ButtonBinding

    Trigger binding, exposes a button in the inspector to press.

    Inheritance
    object
    IComponentAttachment
    IBinding
    Binding<EmptyType>
    ButtonBinding
    Inherited Members
    Binding<EmptyType>.data
    Binding<EmptyType>.OnCreate()
    Binding<EmptyType>.SetDataInstance(object)
    Binding<EmptyType>.OnValidate()
    IBinding.GetKey()
    IBinding.OnCreate()
    IBinding.SetDataInstance(object)
    IBinding.OnValidate()
    IBinding.SubQueryPath
    IComponentAttachment.Name
    IComponentAttachment.ParentGuid
    IComponentAttachment._guid
    IComponentAttachment._parent
    IComponentAttachment.Bind()
    IComponentAttachment.GetKey()
    IComponentAttachment.Guid
    IComponentAttachment.Parent
    Namespace: Mechatronics.SensorSDK
    Assembly: solution.dll
    Syntax
    [RegisterBinding(typeof(ButtonBinding), true)]
    [AddComponentMenu("")]
    public class ButtonBinding : Binding<EmptyType>

    Methods

    Name Description
    OnTriggerCallback()

    Calls the registered node.

    RegisterCallback(Action)

    Register to receive callbacks for trigger events.

    UnregisterCallback(Action)

    Unregister a regitered callback.

    In This Article
    Back to top
    Copyright © 2024 Unity Technologies — Trademarks and terms of use
    • Legal
    • Privacy Policy
    • Cookie Policy
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)