Struct DistanceFilter | Semantic Traits | 0.2.8-preview
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    Struct DistanceFilter

    Filter that checks for every semantic objects in a given radius

    Namespace: Unity.Semantic.Traits.Queries
    Syntax
    [Serializable]
    [QueryEditor("Location/In Radius", "In radius [m_Radius] from object [m_Source]", null)]
    public struct DistanceFilter : IQueryFilter

    Properties

    Radius

    Radius within an object is considered valid

    Declaration
    public float Radius { get; set; }
    Property Value
    Type Description
    Single

    Source

    Source object used to calculate the distance

    Declaration
    public SemanticObject Source { get; set; }
    Property Value
    Type Description
    SemanticObject

    Methods

    Validate(EntityManager, NativeArray<Entity>, UnsafeBitArray)

    Check a list of entity validity and marks non-valid ones inside entitiesValid

    Declaration
    public void Validate(EntityManager entityManager, NativeArray<Entity> entities, UnsafeBitArray entitiesValid)
    Parameters
    Type Name Description
    EntityManager entityManager

    Entity manager

    NativeArray<Entity> entities

    List of entity

    UnsafeBitArray entitiesValid

    Array of bit that marks if an entity is valid for the current query

    Implements
    IQueryFilter.Validate(EntityManager, NativeArray<Entity>, UnsafeBitArray)
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