Struct ConditionFilter<T> | Semantic Traits | 0.2.8-preview
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    Struct ConditionFilter<T>

    Filter that holds a delegate to a custom validity function

    Namespace: Unity.Semantic.Traits.Queries
    Syntax
    [Serializable]
    public struct ConditionFilter<T> : IQueryFilter where T : struct, ITraitData
    Type Parameters
    Name Description
    T

    Trait type

    Fields

    ReferenceData

    Object used as a reference in the validity check

    Declaration
    public T ReferenceData
    Field Value
    Type Description
    T

    Valid

    Delegate validity function

    Declaration
    public ConditionFilter<T>.ValidComparer Valid
    Field Value
    Type Description
    ConditionFilter.ValidComparer<>

    Methods

    Validate(EntityManager, NativeArray<Entity>, UnsafeBitArray)

    Check a list of entity validity and marks non-valid ones inside entitiesValid

    Declaration
    public void Validate(EntityManager entityManager, NativeArray<Entity> entities, UnsafeBitArray entitiesValid)
    Parameters
    Type Name Description
    EntityManager entityManager

    Entity manager

    NativeArray<Entity> entities

    List of entity

    UnsafeBitArray entitiesValid

    Array of bit that marks if an entity is valid for the current query

    Implements
    IQueryFilter.Validate(EntityManager, NativeArray<Entity>, UnsafeBitArray)
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