Namespace UnityEditor.Build.Pipeline.Tests
Classes
ArchiveAndCompressTests
Tests for archive and compression
ArchiveAndCompressTests.ContentHashTestContext
ContentHashTestContext
ArchiveAndCompressTests.RebuildTestContext
RebuildTestContext
BuildContextTests
BuildContextTests
BuildLogTests
BuildLogTests
CalculateAssetDependencyTests
CalculateAssetDependencyTests
CalculateSceneDependencyTests
CalculateSceneDependencyTests
ContentPipelineTests
ContentPipelineTests
ContextObjectSerializationTests
ContextObjectSerializationTests
LinkXMLGeneratorTests
LinkXMLGeneratorTests
PrefabPackedIdentifiersSerializationIndexTests
Mirrors the IN-104030 repro idea: one texture worth of "letter" subsprites (here A–F) and one texture worth of "digit" subsprites (0–9), modeled as ObjectIdentifiers that share guid+path per atlas. Contiguous bundles require every object from the same source asset to share the same asset-derived prefix of the serialization index (length depends on Prefab Packed Header Size; UUM-131143).
PrefabPackedIdentifiersSerializationIndexTests.VirtualArtifactsExtraSerializationIndex
Tests serialization index behavior for objects located in VirtualArtifacts/Extra paths, verifying that virtual artifacts follow the same asset prefix rules as regular assets.
TaskCachingUtilityTests
TaskCachingUtilityTests
ThreadingManagerTasks
ThreadingManagerTasks
VirtualArtifactSerializationIndexTestImporter
Minimal non-primary artifact producer for PrefabPackedIdentifiersSerializationIndexTests.VirtualArtifactsExtraSerializationIndex.
PreviewImporter paths were empty under batch test runs; scripted importer output is stable for GetArtifactPaths(ArtifactID, out string[]).
Release 6000.x: write via GetOutputArtifactFilePath(string) so artifacts are listed. Trunk/UDS: SetOutputArtifactFile is required for that listing; it is resolved at runtime so this project still compiles against 6000.x.
WriteSerializedFileTests
WriteSerializedFileTests
Enums
CalculateAssetDependencyTests.RecursiveMode
RecursiveMode