Interface IBundleWriteData
Extended interface for Asset Bundle write data container.
Namespace: UnityEditor.Build.Pipeline.Interfaces
Assembly: Unity.ScriptableBuildPipeline.Editor.dll
Syntax
public interface IBundleWriteData : IWriteData, IContextObject
  Properties
FileToBundle
Map of file name to bundle name
Declaration
Dictionary<string, string> FileToBundle { get; }
  Property Value
| Type | Description | 
|---|---|
| Dictionary<string, string> | 
FileToReferenceMap
Map of file name to calculated object references
Declaration
Dictionary<string, BuildReferenceMap> FileToReferenceMap { get; }
  Property Value
| Type | Description | 
|---|---|
| Dictionary<string, BuildReferenceMap> | 
FileToUsageSet
Map of file name to calculated usage set
Declaration
Dictionary<string, BuildUsageTagSet> FileToUsageSet { get; }
  Property Value
| Type | Description | 
|---|---|
| Dictionary<string, BuildUsageTagSet> |