Enum DefaultBuildTasks.Preset
Options for different preset build pipelines
Namespace: UnityEditor.Build.Pipeline
Assembly: Unity.ScriptableBuildPipeline.Editor.dll
Syntax
public enum DefaultBuildTasks.Preset
  Fields
| Name | Description | 
|---|---|
| AssetBundleBuiltInShaderExtraction | Use to indicate that the pipeline should create asset bundles and the built-in shader bundle.  | 
      
| AssetBundleCompatible | Use to indicate that the pipeline should create asset bundles.  | 
      
| AssetBundleShaderAndScriptExtraction | Use to indicate that the pipeline should create asset bundles, the built-in shader bundle, and MonoScript bundle.  | 
      
| PlayerScriptsOnly | Use to indicate that the pipeline only executes player scripts.  |