Class BundleBuildResults
Basic implementation of IBundleBuildResults. Stores the results for script compilation and asset bundle building. IBundleBuildResults
Inherited Members
Namespace: UnityEditor.Build.Pipeline
Assembly: Unity.ScriptableBuildPipeline.Editor.dll
Syntax
[Serializable]
public class BundleBuildResults : IBundleBuildResults, IBuildResults, IContextObject
  Constructors
BundleBuildResults()
Default constructor, initializes properties to defaults
Declaration
public BundleBuildResults()
  Properties
AssetResults
Map of Asset data included in this build
Declaration
public Dictionary<GUID, AssetResultData> AssetResults { get; }
  Property Value
| Type | Description | 
|---|---|
| Dictionary<GUID, AssetResultData> | 
BundleInfos
Map of Asset Bundle name to details about the built bundle.
Declaration
public Dictionary<string, BundleDetails> BundleInfos { get; }
  Property Value
| Type | Description | 
|---|---|
| Dictionary<string, BundleDetails> | 
ScriptResults
Results from the script compiling step.
Declaration
public ScriptCompilationResult ScriptResults { get; set; }
  Property Value
| Type | Description | 
|---|---|
| ScriptCompilationResult | 
WriteResults
Map of serialized file name to results for built content.
Declaration
public Dictionary<string, WriteResult> WriteResults { get; }
  Property Value
| Type | Description | 
|---|---|
| Dictionary<string, WriteResult> | 
WriteResultsMetaData
Map of serialized file name to additional metadata associated with the write result.
Declaration
public Dictionary<string, SerializedFileMetaData> WriteResultsMetaData { get; }
  Property Value
| Type | Description | 
|---|---|
| Dictionary<string, SerializedFileMetaData> |