Class BuildContent
Basic implementation of IBuildContent. Stores the list of Assets to feed the Scriptable Build Pipeline. IBuildContent
Inherited Members
Namespace: UnityEditor.Build.Pipeline
Assembly: Unity.ScriptableBuildPipeline.Editor.dll
Syntax
[Serializable]
public class BuildContent : IBuildContent, IContextObject
  Constructors
BuildContent()
Default constructor, creates an empty BuildContent.
Declaration
public BuildContent()
  BuildContent(IEnumerable<GUID>)
Default constructor, takes a set of Assets and converts them to the appropriate properties.
Declaration
public BuildContent(IEnumerable<GUID> assets)
  Parameters
| Type | Name | Description | 
|---|---|---|
| IEnumerable<GUID> | assets | The set of Assets identified by GUID to ensure are packaged with the build  | 
      
Properties
Assets
List of Assets to include.
Declaration
public List<GUID> Assets { get; }
  Property Value
| Type | Description | 
|---|---|
| List<GUID> | 
CustomAssets
List of custom content to be included in asset bundles.
Declaration
public List<CustomContent> CustomAssets { get; }
  Property Value
| Type | Description | 
|---|---|
| List<CustomContent> | 
Scenes
List of Scenes to include.
Declaration
public List<GUID> Scenes { get; }
  Property Value
| Type | Description | 
|---|---|
| List<GUID> |