This is the documentation for the Scripting APIs of this package.
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Unity.
Scriptable Build Pipeline Tests. Runtime. Tests -
Unity
Editor. Build. Pipeline -
Build
Callbacks -
Build
Content -
Build
Context -
Build
Dependency Data -
Build
Extended Asset Data -
Build
Parameters -
Build
Results -
Build
Sprite Data -
Build
Tasks Runner -
Build
Write Data -
Bundle
Build Content -
Bundle
Build Parameters -
Bundle
Build Results -
Bundle
Explict Object Layout -
Bundle
Write Data -
Compatibility
Build Pipeline -
Content
Pipeline -
Custom
Assets -
Default
Build Tasks -
Default
Build Tasks. Preset -
Linear
Packed Identifiers -
Prefab
Packed Identifiers -
Return
Code -
Serialized
File Meta Data -
Unity5Packed
Identifiers
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Build
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Unity
Editor. Build. Pipeline. Editor. Optional Packages. Tests -
Unity
Editor. Build. Pipeline. Injector -
Unity
Editor. Build. Pipeline. Interfaces -
Asset
Result Data -
Build
Logger Externsions -
Custom
Content -
Extended
Asset Data -
IBuild
Cache -
IBuild
Content -
IBuild
Context -
IBuild
Extended Asset Data -
IBuild
Logger -
IBuild
Parameters -
IBuild
Results -
IBuild
Sprite Data -
IBuild
Task -
IBundle
Build Content -
IBundle
Build Parameters -
IBundle
Build Results -
IBundle
Explict Object Layout -
IBundle
Write Data -
IContext
Object -
ICustom
Assets -
IDependency
Callback -
IDependency
Data -
IDeterministic
Identifiers -
IPacking
Callback -
IProgress
Tracker -
IScripts
Callback -
IWrite
Data -
IWrite
Operation -
IWriting
Callback -
Log
Level -
Scoped
Build Step -
Sprite
Importer Data
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Asset
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Unity
Editor. Build. Pipeline. Tasks -
Append
Bundle Hash -
Archive
And Compress Bundles -
Build
Player Scripts -
Calculate
Asset Dependency Data -
Calculate
Custom Dependency Data -
Calculate
Scene Dependency Data -
Cluster
Build Layout -
Cluster
Output -
Create
Built In Bundle -
Create
Built In Shaders Bundle -
Create
Mono Script Bundle -
Generate
Bundle Commands -
Generate
Bundle Maps -
Generate
Bundle Packing -
Generate
Link Xml -
Generate
Sub Asset Path Maps -
ICluster
Output -
Post
Dependency Callback -
Post
Packing Callback -
Post
Scripts Callback -
Post
Writing Callback -
Preview
Scene Dependency Data -
Rebuild
Sprite Atlas Cache -
Strip
Unused Sprite Sources -
Switch
To Build Platform -
Update
Bundle Object Layout -
Write
Serialized Files
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Append
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Unity
Editor. Build. Pipeline. Tests -
Archive
And Compress Tests -
Archive
And Compress Tests. Content Hash Test Context -
Archive
And Compress Tests. Rebuild Test Context -
Build
Context Tests -
Build
Log Tests -
Calculate
Asset Dependency Tests -
Calculate
Custom Dependency Tests -
Calculate
Scene Dependency Tests -
Content
Pipeline Tests -
Context
Object Serialization Tests -
Link
XMLGenerator Tests -
Task
Caching Utility Tests -
Threading
Manager Tasks -
Write
Serialized File Tests
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Archive
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Unity
Editor. Build. Pipeline. Tests. Content Load -
Unity
Editor. Build. Pipeline. Utilities -
Unity
Editor. Build. Pipeline. Write Types -
Unity
Editor. Build. Utilities -
Unity
Engine. Build. Pipeline