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    Class SceneTests

    Inheritance
    object
    ContentFileFixture
    SceneTests
    Implements
    IPrebuildSetup
    IPostBuildCleanup
    Inherited Members
    ContentFileFixture.m_ContentRoot
    ContentFileFixture.ContentRoot
    ContentFileFixture.ContentDir
    ContentFileFixture.m_Catalog
    ContentFileFixture.m_CatalogDir
    ContentFileFixture.m_NS
    ContentFileFixture.SetUp()
    ContentFileFixture.TearDown()
    ContentFileFixture.LoadCatalog(string, bool)
    ContentFileFixture.GetVFSFilename(string)
    ContentFileFixture.DefaultBuild()
    ContentFileFixture.CreateCatalog(string)
    ContentFileFixture.BuildContentLoadsAndCatalog(string, AssetBundleBuild[])
    ContentFileFixture.Setup()
    object.Equals(object)
    object.Equals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    object.ToString()
    Namespace: UnityEditor.Build.Pipeline.Tests.ContentLoad
    Assembly: Unity.ScriptableBuildPipeline.Tests.dll
    Syntax
    public abstract class SceneTests : ContentFileFixture, IPrebuildSetup, IPostBuildCleanup

    Methods

    CanLoadSceneWithNoDependencies()

    Declaration
    [UnityTest]
    public IEnumerator CanLoadSceneWithNoDependencies()
    Returns
    Type Description
    IEnumerator

    Cleanup()

    Implement this method to specify actions that should run as a post-build cleanup step.

    Declaration
    public override void Cleanup()
    Overrides
    ContentFileFixture.Cleanup()

    LoadSceneHelper(string, string, LoadSceneMode, ContentFile[], bool, bool)

    Declaration
    public ContentSceneFile LoadSceneHelper(string path, string sceneName, LoadSceneMode mode, ContentFile[] deps, bool integrate = true, bool autoIntegrate = false)
    Parameters
    Type Name Description
    string path
    string sceneName
    LoadSceneMode mode
    ContentFile[] deps
    bool integrate
    bool autoIntegrate
    Returns
    Type Description
    ContentSceneFile

    PrepareBuildLayout()

    Declaration
    protected override void PrepareBuildLayout()
    Overrides
    ContentFileFixture.PrepareBuildLayout()

    UnloadAllScenesExceptInitTestScene()

    Declaration
    public IEnumerator UnloadAllScenesExceptInitTestScene()
    Returns
    Type Description
    IEnumerator

    UnloadAllScenesExceptInitTestSceneAsync()

    Declaration
    public static IEnumerator UnloadAllScenesExceptInitTestSceneAsync()
    Returns
    Type Description
    IEnumerator

    Implements

    UnityEngine.TestTools.IPrebuildSetup
    UnityEngine.TestTools.IPostBuildCleanup
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