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    Class ContentFileFixture.ContentBuildCatalog

    Inheritance
    object
    ContentFileFixture.ContentBuildCatalog
    Implements
    IDisposable
    Inherited Members
    object.Equals(object)
    object.Equals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    object.ToString()
    Namespace: UnityEditor.Build.Pipeline.Tests.ContentLoad
    Assembly: Unity.ScriptableBuildPipeline.Tests.dll
    Syntax
    public class ContentFileFixture.ContentBuildCatalog : IDisposable

    Constructors

    ContentBuildCatalog(string, ContentFileFixture)

    Declaration
    public ContentBuildCatalog(string name, ContentFileFixture fixture)
    Parameters
    Type Name Description
    string name
    ContentFileFixture fixture

    Methods

    Add(AssetBundleBuild)

    Declaration
    public void Add(AssetBundleBuild build)
    Parameters
    Type Name Description
    AssetBundleBuild build

    Dispose()

    Declaration
    public void Dispose()

    Implements

    IDisposable
    In This Article
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