Class CalculateSceneDependencyTests
CalculateSceneDependencyTests
Inherited Members
Namespace: UnityEditor .Build.Pipeline.Tests
Assembly: Unity.ScriptableBuildPipeline.Editor.Tests.dll
Syntax
public class CalculateSceneDependencyTests
Methods
CalcualteSceneDependencyData_ReturnsNonEmptyUsage_ForNonRecursiveDependencies()
CalcualteSceneDependencyData_ReturnsNonEmptyUsage_ForNonRecursiveDependencies
Declaration
[Test]
public void CalcualteSceneDependencyData_ReturnsNonEmptyUsage_ForNonRecursiveDependencies()
CalculateSceneDependencyData_DependencyHashTests(bool, Action<object, object>)
CalculateSceneDependencyData_DependencyHashTests
Declaration
[TestCaseSource("DependencyHashTestCases")]
[Test]
public void CalculateSceneDependencyData_DependencyHashTests(bool modifyPrefab, Action<object, object> assertType)
Parameters
CalculateSceneDependencyData_DependencyHash_IsZeroWhenNotUsingCashing()
CalculateSceneDependencyData_DependencyHash_IsZeroWhenNotUsingCashing
Declaration
[Test]
public void CalculateSceneDependencyData_DependencyHash_IsZeroWhenNotUsingCashing()
CalculateSceneDependencyData_WhenSpriteDependencyChanges_RecalculatesDependencies()
CalculateSceneDependencyData_WhenSpriteDependencyChanges_RecalculatesDependencies
Declaration
[Test]
public void CalculateSceneDependencyData_WhenSpriteDependencyChanges_RecalculatesDependencies()
Cleanup()
Cleanup
Declaration
[OneTimeTearDown]
public void Cleanup()
Setup()
Setup
Declaration
[OneTimeSetUp]
public void Setup()
SetupSceneWithSpritesForTest(out Scene)
SetupSceneWithSpritesForTest
Declaration
public void SetupSceneWithSpritesForTest(out Scene scene)
Parameters
Type | Name | Description |
---|---|---|
Scene | scene |