Class RebuildSpriteAtlasCache
Builds the cache data for all sprite atlases.
Implements
Inherited Members
Namespace: UnityEditor.Build.Pipeline.Tasks
Assembly: Unity.ScriptableBuildPipeline.Editor.dll
Syntax
public class RebuildSpriteAtlasCache : IBuildTask
  Properties
Version
Version identifier for the build task. Primarily for caching.
Declaration
public int Version { get; }
  Property Value
| Type | Description | 
|---|---|
| int | 
Methods
Run()
Run task method
Declaration
public ReturnCode Run()
  Returns
| Type | Description | 
|---|---|
| ReturnCode | Return code with status information about success or failure causes.  |