Class CreateBuiltInShadersBundle
Optional build task that extracts Unity's built in shaders and assigns them to the specified bundle
Implements
Inherited Members
Namespace: UnityEditor.Build.Pipeline.Tasks
Assembly: Unity.ScriptableBuildPipeline.Editor.dll
Syntax
[Obsolete("CreateBuiltInShaders has been replaced with CreateBuiltInBundle.")]
public class CreateBuiltInShadersBundle : IBuildTask
  Constructors
CreateBuiltInShadersBundle(string)
Create the built-in shaders bundle.
Declaration
public CreateBuiltInShadersBundle(string bundleName)
  Parameters
| Type | Name | Description | 
|---|---|---|
| string | bundleName | The name of the bundle.  | 
      
Properties
ShaderBundleName
Stores the name for the built-in shaders bundle.
Declaration
public string ShaderBundleName { get; set; }
  Property Value
| Type | Description | 
|---|---|
| string | 
Version
Version identifier for the build task. Primarily for caching.
Declaration
public int Version { get; }
  Property Value
| Type | Description | 
|---|---|
| int | 
Methods
Run()
Run task method
Declaration
public ReturnCode Run()
  Returns
| Type | Description | 
|---|---|
| ReturnCode | Return code with status information about success or failure causes.  |