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    Struct AssetResultData

    Asset data generated by the build

    Inherited Members
    ValueType.Equals(object)
    ValueType.GetHashCode()
    ValueType.ToString()
    object.Equals(object, object)
    object.GetType()
    object.ReferenceEquals(object, object)
    Namespace: UnityEditor.Build.Pipeline.Interfaces
    Assembly: Unity.ScriptableBuildPipeline.Editor.dll
    Syntax
    public struct AssetResultData

    Fields

    Guid

    Asset GUID

    Declaration
    public GUID Guid
    Field Value
    Type Description
    GUID

    Hash

    Asset hash

    Declaration
    public Hash128 Hash
    Field Value
    Type Description
    Hash128

    IncludedObjects

    Objects included with this asset

    Declaration
    public List<ObjectIdentifier> IncludedObjects
    Field Value
    Type Description
    List<ObjectIdentifier>

    ObjectTypes

    Map of Object IDs to their various types

    Declaration
    public Dictionary<ObjectIdentifier, Type[]> ObjectTypes
    Field Value
    Type Description
    Dictionary<ObjectIdentifier, Type[]>

    ReferencedObjects

    Objects referenced by this asset

    Declaration
    public List<ObjectIdentifier> ReferencedObjects
    Field Value
    Type Description
    List<ObjectIdentifier>
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