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    Class InjectContextAttribute

    Use to pass around information between build tasks.

    Inheritance
    object
    Attribute
    InjectContextAttribute
    Implements
    _Attribute
    Inherited Members
    Attribute.Equals(object)
    Attribute.GetCustomAttribute(Assembly, Type)
    Attribute.GetCustomAttribute(Assembly, Type, bool)
    Attribute.GetCustomAttribute(MemberInfo, Type)
    Attribute.GetCustomAttribute(MemberInfo, Type, bool)
    Attribute.GetCustomAttribute(Module, Type)
    Attribute.GetCustomAttribute(Module, Type, bool)
    Attribute.GetCustomAttribute(ParameterInfo, Type)
    Attribute.GetCustomAttribute(ParameterInfo, Type, bool)
    Attribute.GetCustomAttributes(Assembly)
    Attribute.GetCustomAttributes(Assembly, bool)
    Attribute.GetCustomAttributes(Assembly, Type)
    Attribute.GetCustomAttributes(Assembly, Type, bool)
    Attribute.GetCustomAttributes(MemberInfo)
    Attribute.GetCustomAttributes(MemberInfo, bool)
    Attribute.GetCustomAttributes(MemberInfo, Type)
    Attribute.GetCustomAttributes(MemberInfo, Type, bool)
    Attribute.GetCustomAttributes(Module)
    Attribute.GetCustomAttributes(Module, bool)
    Attribute.GetCustomAttributes(Module, Type)
    Attribute.GetCustomAttributes(Module, Type, bool)
    Attribute.GetCustomAttributes(ParameterInfo)
    Attribute.GetCustomAttributes(ParameterInfo, bool)
    Attribute.GetCustomAttributes(ParameterInfo, Type)
    Attribute.GetCustomAttributes(ParameterInfo, Type, bool)
    Attribute.GetHashCode()
    Attribute.IsDefaultAttribute()
    Attribute.IsDefined(Assembly, Type)
    Attribute.IsDefined(Assembly, Type, bool)
    Attribute.IsDefined(MemberInfo, Type)
    Attribute.IsDefined(MemberInfo, Type, bool)
    Attribute.IsDefined(Module, Type)
    Attribute.IsDefined(Module, Type, bool)
    Attribute.IsDefined(ParameterInfo, Type)
    Attribute.IsDefined(ParameterInfo, Type, bool)
    Attribute.Match(object)
    Attribute.TypeId
    object.Equals(object, object)
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    object.ToString()
    Namespace: UnityEditor.Build.Pipeline.Injector
    Assembly: Unity.ScriptableBuildPipeline.Editor.dll
    Syntax
    [AttributeUsage(AttributeTargets.Field)]
    public class InjectContextAttribute : Attribute, _Attribute

    Constructors

    InjectContextAttribute(ContextUsage, bool)

    Creates a new context attribute that stores information that can be passed between build tasks.

    Declaration
    public InjectContextAttribute(ContextUsage usage = ContextUsage.InOut, bool optional = false)
    Parameters
    Type Name Description
    ContextUsage usage

    The usage behavior for the attribute. By default it is set to InOut.

    bool optional

    Set to true if using the attribute is optional. Set to false otherwise.

    Properties

    Optional

    Stores whether using the context attribute is optional.

    Declaration
    public bool Optional { get; set; }
    Property Value
    Type Description
    bool

    Usage

    Stores the how the attribute is used among build tasks.

    Declaration
    public ContextUsage Usage { get; set; }
    Property Value
    Type Description
    ContextUsage

    Implements

    _Attribute
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