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    Class SceneStateCleanup

    Cleans up scenes in the scene manager.

    Inheritance
    object
    SceneStateCleanup
    Implements
    IDisposable
    Inherited Members
    object.ToString()
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    Namespace: UnityEditor.Build.Utilities
    Assembly: solution.dll
    Syntax
    public class SceneStateCleanup : IDisposable

    Constructors

    Name Description
    SceneStateCleanup()

    Creates a new scene state cleanup object.

    Methods

    Name Description
    Dispose()

    Disposes of the scene state cleanup instance.

    Dispose(bool)

    Disposes of the scene state cleanup instance.

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