{!See https://docs.google.com/document/d/1takg_GmIBBKKTj-GHZCwzxohpQz7Bhekivkk72kYMtE/edit for reference implementation of OneTrust, dataLayer and GTM} {!OneTrust Cookies Consent} {!OneTrust Cookies Consent end} {!dataLayer initialization push} {!dataLayer initialization push end} {!Google Tag Manager} {!Google Tag Manager end} Class CommonStrings | Scriptable Build Pipeline | 2.0.2
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    Class CommonStrings

    Static class of common strings and string formats used through out the build process

    Inheritance
    object
    CommonStrings
    Inherited Members
    object.ToString()
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    Namespace: UnityEditor.Build.Utilities
    Assembly: solution.dll
    Syntax
    public static class CommonStrings

    Fields

    Name Description
    AssetBundleNameFormat

    Default Asset Bundle internal file name format

    SceneBundleNameFormat

    Default Scene Bundle internal file name format

    UnityBuiltInExtraPath

    Unity Built-In Extras path

    UnityDefaultResourcePath

    Unity Default Resources path

    UnityEditorResourcePath

    Unity Editor Resources path

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