Class ScriptableBuildPipeline
Static class containing per project build settings.
Inherited Members
Namespace: UnityEditor .Build.Pipeline.Utilities
Assembly: solution.dll
Syntax
public static class ScriptableBuildPipeline
Properties
Name | Description |
---|---|
Cache |
The host of the Build Cache Server. |
Cache |
The port number for the Build Cache Server. |
Use |
Flag to determine if the Build Cache Server is to be used. |
log |
Log a warning on build cache misses. Warning will contain which asset and dependency caused the miss. |
maximum |
The size of the Build Cache folder will be kept below this maximum value when possible. |
slim |
Reduces the caching of WriteResults data down to the bare minimum for improved cache performance. |
threaded |
Thread the archiving and compress build stage. |
use |
Set this to true to write more detailed event information in the build log. Set to false to only write basic event information. |