Class ScriptableBuildPipeline
Static class containing per project build settings.
Inherited Members
Namespace: UnityEditor.Build.Pipeline.Utilities
Assembly: solution.dll
Syntax
public static class ScriptableBuildPipeline
Properties
| Name | Description |
|---|---|
| CacheServerHost | The host of the Build Cache Server. |
| CacheServerPort | The port number for the Build Cache Server. |
| UseBuildCacheServer | Flag to determine if the Build Cache Server is to be used. |
| logCacheMiss | Log a warning on build cache misses. Warning will contain which asset and dependency caused the miss. |
| maximumCacheSize | The size of the Build Cache folder will be kept below this maximum value when possible. |
| slimWriteResults | Reduces the caching of WriteResults data down to the bare minimum for improved cache performance. |
| threadedArchiving | Thread the archiving and compress build stage. |
| useDetailedBuildLog | Set this to true to write more detailed event information in the build log. Set to false to only write basic event information. |