Class LinkXmlGenerator
This can be used to create a LinkXml for your build. This will ensure that the desired runtime types are packed into the build.
Inherited Members
Namespace: UnityEditor .Build.Pipeline.Utilities
Assembly: solution.dll
Syntax
public class LinkXmlGenerator
Fields
Name | Description |
---|---|
serialized |
Obsolete, no longer does anything. |
Methods
Name | Description |
---|---|
Add |
Add runtime assembly to the LinkXml Generator. |
Add |
Add runtime assembly to the LinkXml Generator. |
Add |
Add SerializedReference class type from fully qualified name to the Generator, those will end up in PreservedTypes.xml |
Add |
Add runtime type to the LinkXml Generator. |
Add |
Add runtime type to the LinkXml Generator. |
Create |
Constructs and returns a LinkXmlGenerator object that contains default UnityEditor to UnityEngine type conversions. |
Get |
Returns the set of UnityEditor types that have valid runtime direct mappings. |
Save(string) | Save the LinkXml to the specified path. |
Set |
Setup runtime type conversion |